Sorry It's So Slow


I'm sorry that the updates still aren't coming. Every time I consider working on this, all that comes to mind is the few hundred scripts that need writing or the many, many, many sprites I need to draw but not too many cos I wanna limit file size and not over work myself and, wait, if I have too many won't that make an artist more expensive if this ever kicks off and I'm already fighting for cash and where is a dead body is a case full of cash when you need one!?!

...Honestly, that last part is a recent issue. I have plans for this, I do, I promise I do, and I really want to get it done cos I love my plotlines... But it's hard enough just waking up most days. And I'm not saying that for attention, I just mean that working on this game is hard. I've no drive at all and things aren't getting easier with a fiscal noose squeezing down on my throat again...

I'm really sorry. All I've done is add a small bit of dialogue, plan the endings, design a new title screen (as you can see on the game page), write up a bunch of achievements (it was easy work, hence why) and just now thought of a downer ending. It'll be hard to get, don't worry. I don't wanna make you guys miserable if I ever get this heap of crap I vainly call a brain running again.

Again, I'm really, truly sorry. I wanted to be up to day 4 by now, for all romances in the student path, as a minimum. Instead, I've just left you guys with a poor excuse for a prototype.

Sorry.

Edit: Plot? Character growth? Actually doing anything to finish this game? Pah! Who needs that when I can waste my time on installing a functioning achievement system! Cos that's how I wasted my time. Currently 22 achievements, all with locked and unlocked images, in a dedicated page in the menu screens (and I need to install in the main menu later). All persistent. Even have the basic Steam framework in the code too. Tagged in two of the achievements to show you what they look like locked. Pointless, but something at least.

Get Ocean Whispers

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